The Owl can teleport into the same room as the player if the Tablet is up, or if her spawn point isn't in direct line of sight. She will teleport into a room and wait an extended period of time before vanishing, unless she spots the player. The Owl does not attempt to chase the player or actively roam the building like the other animatronics, but will only move when not in the player's direct line of sight. She is first seen behind the glass screen and will enter the door and attempt to attack the player once the phone call with Scott ends. The player will first encounter The Owl in the Interrogation Room after it is unlocked using the key card acquired in the Director's Office. The Owl is the third animatronic encountered by John Bishop.
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She has a markings resembling the Eye of Horus on her chest, a skull with a pharaoh's headdress on her back, and a jaw full of broken teeth. She has a similar color scheme and general style to the other animatronics in that she has a large angular head with red eyes, along with yellow accents on the beak and shoulders.